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 Post subject: Mögliche class changes
PostPosted: Thu Feb 07, 2008 10:24 am 
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Posts: 263
LOL! selbst wenn nur 50% der warheit entspricht harter druide/wl nerf und ein schritt richtung balance ~~


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Druid

* Cyclone range reduced to 20 yards, down from 30.
* Lifebloom healing coefficient reduced by $
* Natural Perfection now reduces damage by 2/3/4% down from 1/3/5%
* Tree of Life: You may now cast any Restoration spell in this form.
* Improved Tranquility: Now also reduces the mana cost of Tranquility by 10/20%.
* Moonkin Form no longer gains 150% attack power or mana returned from melee hits, but now refunds 2% of your total mana every time you critically hit with a spell.
* Force of Nature: Treants now have a 15% chance to proc Entangling Roots on the target.
* Nurturing Instinct: Increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 25/50% of your Attack Power.


Hunter

* Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic or Poison effect, up from 15/30%.


Mage

* Blink mana cost reduced roughly 40%
* Improved Blink now increases the distance you Blink by 15/30%, and you have a 15/30% chance to reduce the cast time of your next Fireball, Frostbolt, or Arcane Blast spell by 50% after you Blink. (Might just do one of these effects…)
* Prismatic Cloak now reduces damage taken by 3/6%, up from 2/4%
* Mana Cost of Slow reduced roughly 40%
* Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
* Mana Shield now scales with spell damage. (Max rank with full S3/best gear will absorb around 1Kish, added damage absorb doesn't cost/consume mana to the shield, it will always cost what the tooltip says)
* Improved Fire Ward is now Molten Shield
* New Talent: Molten Shield – Reduces all damage taken by 2/4% while using Molten Armor, and causes your Fire Ward to have a 25/50% chance to reflect Fire spells while active.
* Frost Warding: Chance to reflect Frost spells while Frost ward is active by 25/50%, up from 10/20%.
* Icy Veins no longer increases the chance your chilling effects Freeze the target, but now reduces pushback by 100% for 20 sec.
* Icy Veins spell haste bonus no longer stacks with Bloodlust.
* Ice Flows now gives you a 15/30% chance to avoid interruption caused by damage while casting any Frost spell.


Priest

* Mana Burn effect reduced roughly 50%.
* Mana Burn cast time reduced by 1 second.
* Improved Mana Burn: Now increases the amount of mana burned from your Mana Burn spell by 10/20%.
* Focused Will now reduces damage by 2/3/4% down from 1/3/5%
* Lightwell: Charges increased to 15, up from 5.


Paladin

* Turn Undead no longer fears the target, and now incapacitates it.
* Turn Undead now works on demons. (Prob will be renamed to a diff spell)
* Turn Undead is now subject to diminishing returns.
* Turn Undead now lasts 10 sec. in PvP.


Rogue

* Envenom no longer consumes the Poison applications.


Shaman

* Lightning Bolt: Spell coefficient reduced by $
* Lightning Overload can no longer proc on instant cast spells. (aka NS+CL won't proc it)
* Lightning Overload can no longer critically hit.
* Tremor Totem and Poison Cleansing Totem now pulse every 3 seconds, down from 5.
* Earth Shield mana cost reduced by 50%
* Earth Shield now has 6 charges, down from 10.
* Healing Grace: Now also reduces the chance your spells will be dispelled by 10/20/30%


Warlock

* Life Tap: Spell coefficient reduced by $
* Life Tap now consumes toughly 10% more health when used.
* Demonic Knowledge now increases your spell damage by an amount equal to 4/7/10% down from 5/10/15%
* Improved Shadowbolt: Now only works for the Warlock.
* Improved Shadowbolt: Now increases Shadow damage by 3/6/9/12/15%, down from 4/8/10/14/20%
* Incinerate spell coefficient increased by $


Warrior

* Endless Rage now properly generates 25% more rage from damage dealt (previously only 12% cause of a bug)
* Improved Hamstring: Now has a 10 second cooldown.


Items

* Mystical Skyfire Diamond now reduces the next spell cast by 20%, down from 50%. (It also might just be changed to straight stats, still in debate. Don't be surprised if this metagem just gets added stats with the current effect in the initial 2.4 notes, it's still being worked on.)
* Shaman Gladiator 4-set bonus now reduces pushback by 30%, down from 70%.


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 Post subject: Re: Mögliche class changes
PostPosted: Thu Feb 07, 2008 11:40 am 
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Joined: Tue Dec 04, 2007 8:48 pm
Posts: 1
Richtig harte nerfs :|

Das mit dem Blink find ich gut,jetzt kann man beim kiten auch bisschen dmg machen .


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 Post subject: Re: Mögliche class changes
PostPosted: Thu Feb 07, 2008 11:58 am 
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Joined: Tue Mar 20, 2007 10:59 pm
Posts: 4
jo das mit dem blink ist echt kuhl.
der ist ja aber auch hart teuer mit 627 mana Oo


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 Post subject: Re: Mögliche class changes
PostPosted: Thu Feb 07, 2008 4:55 pm 
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Joined: Sun Jan 28, 2007 10:41 pm
Posts: 254
also ich hoffe mal ganz stark das es echt ein fake ist ansonnsten werden die eleschamis mit dem patch echt ausgerottet....

Lightning Bolt: Spell coefficient reduced by $
Lightning Overload can no longer proc on instant cast spells.
Lightning Overload can no longer critically hit.
Shaman Gladiator 4-set bonus now reduces pushback by 30%, down from 70%.

wtf??

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 Post subject: Re: Mögliche class changes
PostPosted: Thu Feb 07, 2008 5:42 pm 
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Joined: Tue Mar 20, 2007 10:59 pm
Posts: 4
stimmt.
sind echt harte shami nerfes Oo
was mich überrascht ist das hunter sogar gebuffed wird :D


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 Post subject: Re: Mögliche class changes
PostPosted: Thu Feb 07, 2008 6:39 pm 
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Joined: Sun Jan 27, 2008 7:07 pm
Posts: 4
die find ich besser :)

http://www.gameriot.com/blogs/Blessing- ... tch-Notes/

Quote:
Druid:
- Cyclone range decreased to 5 yards
- Cyclone duration increased to 10 seconds
- Coefficient reduced on lifebloom
- Coefficient increased on rejuvenation
- Coefficient increased then reduced then increased sinusoidally on regrowth
- While affected by entangling roots players are embraced by the earth mother healing them and removing one harmful magical effect every second
- Force of Nature: Treants now have a 100% chance to proc Entangling Roots on the target

Mage:
- Mana cost of Blink reduced
- Mana cost of Frostbolt and Fireball increased
- "Damage tax" added back into the game
- Cold Snap is now trainable at level 50
- Cold Snap talent replaced with Oh Snap talent: 20 second duration buff which increases damage taken and damage done by 200%
- Water elemental no longer has a cooldown
- Mages who lose duels to warriors get their accounts permabanned

Priests:
- Mana burn removed from the game
- Skill burn added to the game. Skill burn is a new spell which decreases the targets skill in one randomly selected area by one. This is a permanent decrease; in order to get their skill points back they must relevel the relevant profession/weapon.
- Casters are actually more willing to duel priests than they were before

Rogue:
- When cheat death procs it removes two killing blows from whoever proc'd it

Paladin:
- Divine Shield and Blessing of Protection now share a cooldown
- Holy light is now a short duration HoT which can crit

Shaman:
- Lightning bolt coefficient reduced
- Lightning overload removed
- Shaman are now immune to all CC when in caster form
- Earth shield mana cost reduced by 50%
- Earth shield now has one charge instead of 10

Warlocks:
- Water breathing removed from the game
- Air breathing added to the game
- Warlocks can no longer breath air unless they have the air breathing buff


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 Post subject: Re: Mögliche class changes
PostPosted: Thu Feb 07, 2008 10:34 pm 
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Joined: Wed Dec 13, 2006 6:55 pm
Posts: 241
das mit air breathing is toll:D


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 Post subject: Re: Mögliche class changes
PostPosted: Thu Feb 07, 2008 11:56 pm 
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Joined: Thu Feb 07, 2008 11:47 pm
Posts: 11
Hi.
Nicht lustig was da bei den Mages steht, gar nicht lustig :/

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 Post subject: Re: Mögliche class changes
PostPosted: Fri Feb 08, 2008 1:29 pm 
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Posts: 26
oh snap..xD


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 Post subject: Re: Mögliche class changes
PostPosted: Fri Feb 08, 2008 2:22 pm 
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Joined: Mon Dec 11, 2006 9:26 pm
Posts: 963
hm sie haben den hunter vergessen. giev more buffs

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 Post subject: Re: Mögliche class changes
PostPosted: Tue Feb 12, 2008 11:59 pm 
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Joined: Mon Dec 11, 2006 9:26 pm
Posts: 963
abgesehen das das was mea gepostet hat alles rotze ist, ist folgendes hart an mir vorbei gegangen:

Drysc posted:

There is indeed a change in 2.4 intended to offset some of the mana regen from drinking away from the very beginning of the duration.

However, we specifically made sure the water would not change the amount of mana regenerated by players who drink between pulls or during gauntlet runs. You should see little to no difference in the amount of mana yielded if you sit to drink for at least 4 seconds, which most players do.

So right now you get a tick roughly every two seconds.

After the change the first tick will give you nothing, second tick will give you normal tick+66% extra, the third tick normal+33% extra, and then it levels back off after that. So, at the ~6 second mark (or after three ticks) you've made as much as you would have before.

The change has to be consistent across all water as this fix applies to Arenas, battlegrounds, and world PvP, which will have specific emphasis in the upcoming expansion.

It's being made to have as little impact to PvE players as possible.


steht auf nihilum.eu

oh noes, bisher konnte ich halt mit fd jederzeit jedes pet abschütteln und 1-3 schluck trinken bevor jemand reagieren kann :(

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 Post subject: Re: Mögliche class changes
PostPosted: Fri Feb 15, 2008 3:46 am 
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http://static.mmo-champion.com/mmoc/ima ... drain2.jpg

mal genau lesen !

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 Post subject: Re: Mögliche class changes
PostPosted: Fri Feb 15, 2008 5:00 am 
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Joined: Thu Feb 07, 2008 11:47 pm
Posts: 11
Falls du einen versteckten Lacher meinst mit genau lesen kA ich bin zu dumm für sowas.
Ansonsten n1 von Blizz die Kämpfe in den Lower Brackets noch mehr in die Länge zu ziehen..

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 Post subject: Re: Mögliche class changes
PostPosted: Fri Feb 15, 2008 2:37 pm 
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Joined: Thu Feb 07, 2008 6:34 am
Posts: 221
Alles in allem WL-Buff, Hunter- & Priest-Nerf.
Quote:
Drain mana (Rank 6) now drains 300 mana every 1 sec from the target. (Was 200)


Resilience-Cap: 25 % weniger Mana-Drain.
300 * 0.75 = 225 Mana / Tick wenn man am Cap ist.


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 Post subject: Re: Mögliche class changes
PostPosted: Fri Feb 15, 2008 3:27 pm 
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Joined: Mon Dec 11, 2006 9:26 pm
Posts: 963
hm und ein pve gear nerf, grad für palas.
4er bonus von pala set ist jetzt btw 30% mehr heal durch holy shock, gleichzeitig wurde base heal auf fast 1k gehoben beim holy shock. mal schaun was da geht !

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