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|Author:||Mip [ Wed Mar 25, 2009 6:23 pm ]|
|Post subject:||Blue posts|
Now that Arena Season 6 is on the horizon, we wanted to share some details regarding upcoming changes to the arena rating system in Arena Season 6. With Arena Season 6, arena teams will start at 0 rating instead of 1500, which will allow teams to have more continuous progression throughout the arena season. In addition, we reevaluated item purchases and felt many of them were too difficult to obtain so we will be altering the rating requirements needed to purchase the latest arena items. For example, items with a rating requirement will now be obtainable starting at 1250 rating.
As with the current system, the matchmaking system will attempt to match teams against opponents who are closest to their average matchmaking rating. Starting with Arena Season 6, a team’s average matchmaking rating will be shown in the scoreboard at the end of each match so that you can see where your team stands compared to the opposing team you just faced. All arena teams that are below a 1500 arena rating will always earn arena points as a 1500 rated team. This will allow teams to continue to build up arena points while working on gaining the ratings needed to purchase items.
Please note that a more specific start date for Arena Season 6 will be provided as soon as it is determined.
Here is a list of some PvP items that will be available in Arena Season 6 and their expected rating requirements:
No Rating Required:
1250+: Deadly Relics/Idols/Librams/Totems
1300+: Deadly Gloves
1350+: Deadly Legs
1400+: Deadly Chest
1450+: Deadly Helm
1500+: Deadly Shoulders
1400+: Furious Bracer (honor)
1450+: Furious Belt (honor)
1500+: Furious Boots (honor)
1550+: Furious Neck (honor)
1600+: Furious Gloves
1650+: Furious Ring (honor)
1700+: Furious Legs
1750+: Furious Chest
1800+: Furious Trinket (honor)
1850+: Furious Weapon
1900+: Furious Helm
1950+: Furious Wands/Relics/etc
2000+: Furious Cloak (honor)
2050+: Furious Shoulders
2200+: 2nd Tier Furious Weapon
2300+: Furious Tabard
Arenas became the focal point of PvP because there exists in the rating system an easier way to measure skill. On the contrary, battlegrounds shifted from the focus and the means by which the most competitive PvP rewards could be obtained because there's almost no measurement of skill. Someone could AFK their way to great gear just as easily as someone legitimately playing to win every match.
We don't like this though, as arenas really are meant to be an E-sport side game, not the end all, be all of World of Warcraft PvP. We understand it's a niche game that's not for everyone. What we want to do is revamp the battleground system and create some better functionality to measure skill so that players have access to more comparable rewards to those issued via the arenas. We'd also like to provide the means for player to level up via PvP should that be their preference.
We have a new battleground on the way for Wrath of the Lich King as well. It's looking pretty cool so far.
http://blue.mmo-champion.com/1/15864858 ... ix-it.html
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